Clickteam Fusion - SlowLoop FrameStep Widgets
This download contains two "widgets" for Clickteam Fusion 2.5. A widget is a simple object with pre-defined code in its behavior. You can simply drag-and-drop these Widget objects into your game or application, and it works right out of the box. No extensions needed!
So what do these two Widgets do? They help with debugging your games/apps by letting you slow down loops and the frame rate to better see what is happening.
FrameStep Widget
Press [Comma Key] to PAUSE the application. Then press [Period Key] while paused to step forward by one frame. Press and Hold [Period Key] to move the application in Slow Motion. Press [Comma Key] to unpause the application.
Basically lets you run your Game/App frame-by-frame in slow motion. Useful for testing out collisions, or any frame-precise events.
SlowLoop Widget
Instead of a FastLoop (which happens instantly) this widget lets you slow down a loop and make it run across multiple frames.
First create the SlowLoop object in your scene using a Create Object event. Then, in the same event, simply give your SlowLoop a name, and tell it how many iterations to run. It works just like a FastLoop - but slower.
You can combine Fastloops and SlowLoops to create a "Chunked Loop". This can sometimes help improve performance in your game by spreading out a "FastLoop" over multiple frames.
Check out the HTML5 demo above, and you can test out how these widgets can be used before downloading.
Purchase
In order to download this Clickteam Widget you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
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